Job Description
About the job:
We are ARVORE, a startup in the virtual reality content creation scene.
ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.
Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren’t afraid to experiment and fail and are ready to create something new.
JOB DESCRIPTION
WORKING HOURS: Full Time
The Sound Designer at ARVORE is responsible for creating immersive and engaging sound experiences for our games. This professional works closely with the development team, using their expertise in sound design to enhance the narrative, atmosphere and gameplay of games. Your responsibilities include creating impactful sound effects, and efficiently implementing these elements into the game environment. Furthermore, the Sound Designer actively participates in the prototyping and review phases, ensuring sound quality and cohesion in all aspects of the projects.
MAIN CROSS-FUNCTIONAL ACTIVITIES:
- Design high-quality in-game audio assets and supplementary audio content, as well as planning, creating, and implementing game audio systems.
- Collaborate with directors, producers, and technical/creative teams to understand the vision and requirements for the project’s sound.
- Facilitate collaboration with external audio teams, serving as a liaison between them and your project’s team.
- Use middleware tools to implement and mix dynamic audio systems.
- Enhance the quality and reduce the size of audio files by selecting optimal extensions and compression formats, thereby ensuring each project achieves optimized size without compromising sound quality.
- Comprehensively document all audio-related information within a project in a structured manner, ensuring ease of access for the team to reference when needed.
MUST HAVE:
- Vast experience in creating original sound effects for interactive digital experiences, using tools like synthesis and foley.
- Experience in working with middleware and dynamic audio, using tools like FMOD and MetaSounds.
- Knowledge about compression and audio file formats and how to optimize them.
- Experience in mixing and mastering audio for interactive media.
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